Chiari Shen

Colonist, Performer

Description:

Character

Name: Chiari Shen
Species: Pantoran
Career: Colonist
Specialization Trees: Performer, Martial Artist

Gender: Female
Age: TBD
Height: TBD
Build: TBD
Hair: TBD
Eyes: TBD

Notable Features: TBD
Other: TBD

Soak Value Wounds Strain Defense
2 0/16 0/16 0R/0M

Characteristics

Brawn Agility Intellect Cunning Willpower Presence
2 3 2 3 2 4

Skills

General Skills Career? Dice Pool Rank
Astrogation (Int)
Athletics (Br) Y 2
Charm (Pr) Y 4
Coercion (Will)
Computers (Int)
Cool (Pr) 1
Coordination (Ag) Y 2
Deception (Cun) Y 1
Discipline (Will) Y 1
Leadership (Pr) Y
Mechanics (Int)
Medicine (Int)
Negotiation (Pr) Y 1
Perception (Cun) Y 2
Piloting – Planetary (Ag)
Piloting – Space (Ag)
Resilience (Br)
Skulduggery (Cun)
Stealth (Ag)
Streetwise (Cun) Y 1
Survival (Cun)
Vigilance (Will)
Combat Skills Career? Dice Pool Rank
Brawl (Br) Y 3
Gunnery (Ag)
Melee (Br) Y 1
Ranged – Light (Ag) 1
Ranged – Heavy (Ag)
Knowledge Skills Career? Dice Pool Rank
Core Worlds (Int) Y 1
Education (Int) Y
Lore (Int) Y
Outer Rim (Int)
Underworld (Int)
Xenology (Int)

Weapons

Weapon Skill Damage Range Crit Special
Unarmed Brawl 2 Engaged Disorient 1, Knockdown
Holdout Blaster Ranged – Light 5 Short Stun Setting
Vibroknife Melee +1 Engaged Pierce 2, Vicious 1
Vibroknife Melee +1 Engaged Pierce 2, Vicious 1

Motivations

Motivation Type Description
Ambition Wanderlust/Novelty
Creation Business

Duty

Duty Magnitude Complications
Support 0

Obligations

Obligation Magnitude Complications
Blackmail 5
Philanderer 10

Equipment Log

Credits Weapons & Armor Personal Gear Assets & Resources
29,185 Holdout Blaster, Vibroknife (2), Performer’s Attire Comlink (Handheld), Sabacc Deck

Talents and Special Abilities

Name Rank Page Ability Summary
Smooth Talker 2 142 When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend to gain additional equal to ranks in Smooth Talker. Skill: Charm
Kill With Kindness 1 138 Remove per rank of Kill With Kindness from all Charm and Leadership checks.
Distracting Behavior 3 32 As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer on checks. Ranks increase range.
Convincing Demeanor 1 133 Remove per rank of Convincing Demeanor from Deception or Skulduggery checks.
Congenial 1 32 As an incidental, suffer strain up to ranks in Congenial to downgrade difficulty when making or upgrade difficulty when targeted by a Charm or Negotiation check.
Dodge 2 135 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Jump Up 138 Once per round, may stand from seated or prone as an incidental.
Intense Presence 137 Spend 1 Destiny Point to recover strain equal to Presence rating.
Natural Athlete 33 Once per session, may re-roll any 1 Athletics or Coordination check.
Second Wind 1 142 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Improved Distracting Behavior 33 The Distracting Behavior maneuver inflicts on NPC’s checks when NPCs target character’s allies.
Grit 3 136 Gain +1 strain threshold.
Toughened 2 145 Gain +2 wound threshold.
Biggest Fan 32 Once per session, may take a Biggest Fan action; make a Charm check to turn one NPC into the character’s biggest fan.
Deceptive Taunt 32 Once per session, may make Deceptive Taunt action; make opposed Deception check to force one adversary to attack the character on the adversary’s next turn.
Coordination Dodge 32 When targeted by a combat check, may spend 1 Destiny Point to add equal to ranks in Coordination to check.
Dedication 1 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Iron Body 1 135 Remove per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1).
Parry 2 149 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Precision Strike 31 When this character inflicts a Critical Injury with a Lightsaber, Melee, or Brawl weapon, may suffer 1 Strain to change the result to any Easy severity Critical Injury result.
Martial Grace 143 Once per round, suffer 2 Strain to add damage equal to Coordination to next Brawl check made this turn.

Signature Abilities

Name Upgrade Purchased Description
Unmatched Expertise Base Ability 1 Once per game session as an action, the character may spend two Destiny Points to reduce the difficulty of all career skill checks he makes by one to a minimum of for the remainder of the encounter. Attached Tree: Performer

Experience

Experience Earned Experience Available
685 70
Bio:

Chiari Shen

Star Wars: Edge of Hope EmmaPharesHurley